New Settlement

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Stats
Modifies all Bluff checks made against city officials or guards and all Stealth checks made outside (but not inside buildings or underground)
Applies as a modifier on Sense Motive checks to avoid being bluffed and to Sleight of Hand checks made to pick pockets
Applies as a modifier on all Craft, Perform, and Profession checks made to generate income
Applies on Intimidate checks made to force an opponent to act friendly, Diplomacy checks against government officials, or Diplomacy checks made to call on the city guard
Applies on Diplomacy checks made to gather information and Knowledge checks made using the citys resources to do research when using a library
Applies on all Disguise checks, as well as on Diplomacy checks made to alter the attitude of any non-government official
Used to adjust rolls on the encounter chart
Highest-level spell available for purchase
Base value for available magic items
The most money a shop in the settlement can spend to purchase any single item
Number of items above a settlements base value that are available for purchase
Number of items above a settlements base value that are available for purchase
Number of items above a settlements base value that are available for purchase

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Corruption ; Crime ; Economy ; Law ; Lore ; Society

Qualities

Danger

DEMOGRAPHICS

Government 

Population  ()

Noteable NPCs

MARKETPLACE

Base Value ; Purchase Limit ; Spellcasting

Minor Items ; Medium Items ; Major Items

DESCRIPTION

LOCATIONS
GROUPS/FACTIONS
ADVENTURE HOOKS/RUMORS

It's inevitable—sooner or later, the PCs will want to call upon the town guard or cause a situation where citizens do so instead. Calling for the guard requires a Diplomacy check modified by the settlement's law modifier. It's only a DC 5 check to call for the guard—with a success, the guards generally arrive on the scene in 1d6 minutes. Every 5 points by which the Diplomacy check exceeds DC 5 (rounding down) reduces the arrival time by 1 minute—if this reduces their arrival time below 1 minute, the increments of reduction instead change to 1 round.

Roll Type
Base arrival time is 1d6 minutes.
Roll Result